From the time I started teaching, one of my number one goals has always been, make it fun! I've always believed that if I can get the kids to look forward to school and enjoy every day they are there, I could teach them anything. To that end, when I moved into the library I took a look at the teaching guidelines and immediately started designing games to teach the skills. One of the few things I remember a librarian trying to teach me, was the Dewey Decimal system, and I could never figure out why. Now, before all of my librarian friends take a collective GASP! let me explain. I could never figure out why it was important to know what numbers went with what subjects when I was just going to look inn the card catalog (remember those?) and then go to the number it told me. I was capable of counting and understand decimals so I was always able to find the shelf address I needed. That's how I've approached it in the library now that I'm teaching the Dewey Decimal. I don't really care that the kids don't know that animals are in the 500s, can you find the 500s? Can you find 599.72 or whatever? Well, to help them with this skill, I designed The Amazing Library Race patterned after my favorite show, The Amazing Race on CBS. I was cheering for Dalla
It's simple really, I wrote four sets of clues that make the kids use their skills of finding books on the shelf. Each set has 5 clues and a roadblock challenge. The teams designated by the color of their bandannas get their first clue and are off to find the next clue hidden in the book found by using the call number. At some point they will hit the roadblock challenge which could be anything from putting a set of cards in alphabetical order and having one of ou